Abstract

The article deals with the study of the gaming technology in teaching a foreign language to primary school children and its influence on their motivation. Nowadays it is relevant to start mastering a foreign language at primary school. The article presents the psychological and pedagogical characteristics of primary school children, emphasizes the importance of academic motivation, reveals the peculiarities of the gaming technology, gives examples of its practical application and shows the results of the experimental research identifying the impact of this method on the level of young learners’ motivation. The purpose of the article is to study the influence of practical application of the gaming technology on primary school children’s motivation in the process of the foreign language acquisition. The methodology of the study is a theoretical analysis of psychological research, empirical research methods, qualitative and quantitative analysis of empirical data. The results show that the use of the gaming technology increases academic motivation of primary school children.

Highlights

  • Nowadays there is a tendency for successful professional implementation of graduates who speak a foreign language at a level that enables them to work in cooperation with foreign partners, taking into account the foreign experience of their colleagues, using foreign sources of information, etc

  • It is well known that early learning of the foreign language is an actual and perspective area of modern methods of teaching foreign languages, as learning activity is the principal activity for primary school children and primary school age is a susceptible period for the formation deep and lasting knowledge that is preserved in a long-term memory

  • Among the young learners with internal motivation, 31.9% showed a high level, which is 11% higher than before the use of the gaming technology; 42.4% had a medium level of internal motivation, and 25.7% of the primary school children demonstrated a low level of internal motivation, that is a significant indicator of the effectiveness of using the gaming technology in the foreign language lessons

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Summary

A problem statement

Nowadays there is a tendency for successful professional implementation of graduates who speak a foreign language at a level that enables them to work in cooperation with foreign partners, taking into account the foreign experience of their colleagues, using foreign sources of information, etc. Education in primary school is one of the most important and difficult periods in children’s lives. It is accompanied by imminent stress: changes in routine increases psychoemotional strain. The tasks that the school sets for children are not directly related to their previous activities but require physical and intellectual efforts. A successful transition to a new stage of life and the formation of all the necessary new structures (cognitive character of memory, purposeful and arbitrary perception, visual-figurative thinking, turning into verbal-logical thinking by the end of education in primary school, etc.) [3] require motivation

The objective of the work
Materials and the results of the research
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