Abstract

Nowadays, children learn a lot from games, in other word these games have a constructive and educative aspect. There has been a progress in science and technology and this progress changes the people’s way of living. This development and progress also change the teaching and learning method. According to these changes, a new generation of educational tools has been designed to help the student to learn in a modern method. In general, the games are used as effective educational tools for enhancing the learning and comprehension of complex issues. The purpose of this research is the efficiency of educational games on mathematics learning of second elementary students of Tehran. This study adapted descriptive-survey method and collect data by questionnaire. Statistical population of this study is the female second student of Tehran elementary schools. 30 students have been selected as sample. These 30 students were divided into two groups of 15, one group is experiment group and the other is the control group. SPSS software was used to analyze data. Results showed that the educational games influence the motivation and mathematics learning of female second elementary students and enhance their intelligence quotient (IQ).

Highlights

  • Nowadays, with advances in technology and the generalization of electronic devices such as computers, more advanced game became common

  • The results showed that the educational computer games as one of the methods of diversifying are effective in course materials especially courses such as mathematics and science which are known as difficult courses, and presenting educational materials in classrooms, and influence the social and daily life of students outside the school and their behavior with others

  • Research hypothesis: educational games have an effect on the motivation for mathematics learning of students at second grade of primary school

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Summary

Introduction

With advances in technology and the generalization of electronic devices such as computers, more advanced game became common. One of the effective games on children learning is computer game which needs fast processing of information and provides logical and extremely fast responses (Griffiths, 2010). The learner is obliged to pass all missions step by step It cannot be called a game (Mahjoor, 2007). Children are not eager to learning mathematics, that’s because the subjects of mathematics are inflexible and logical issues. This issue is one of the major problems in this course (Mofidi and Teymori, 2007). In other word games play an important educational role and discovery because of the connection and close relation with motivation to discovery and fulfilling the personal curiosity (Rastegar Poor, Marashi, 2015)

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