Abstract
Over the last years the number and quality of information and entertainment systems in automobiles has been rising constantly. This presents the challenge to provide safe and user-friendly interaction techniques, the implementation of which can lead to a higher level of efficiency, safety and user experience. One novel and promising approach is to use the drivers gaze as input for interaction with infotainment systems. We implemented a virtual car interior model to test the efficiency and user experience of gaze interaction with automotive infotainment systems. In a user study with 20 participants we compared a gaze-based interaction style to a haptic interaction technique. The usability of both techniques turned out to be very similar, while the user experience and the efficiency varied in parts. We used an eye-tracking device to investigate gaze behavior, but due to some technical problems with the device our quantitative findings are not as reliable and robust as we would have hoped for and have to be interpreted with care. Our qualitative data indicated a preference for gaze interaction.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.