Abstract

(1) Background: The aim of the present study was to determine the effects of a virtual reality (VR) program, as a complementary tool to a conventional cardiac rehabilitation (CR) program in phase II of patients with ischemic heart disease compared to a conventional treatment group. (2) Methods: A single blinded randomized clinical trial was conducted. The patients were randomized to a control group (CG) or an experimental group (EG). The EG carried out a training based on VR of aerobic exercise using the XBOX ONE console and Kinect sensor. Ergometry, metabolic equivalents (METS), Functional Independence Measure, 6-min walk test (6MWT), the Short Form Health Survey-36 Questionnaire (SF-36), the Beck Depression Inventory-II, and the degree of satisfaction and adherence to treatment were used as outcome measures. (3) Results: Our results showed no statistically significant differences between the two groups. Statistical analysis within group for the EG showed statistically significant changes in the variables HR final ergometry, ergometry minutes, % ergometry, METS, final HR 6MWT, 6MWT distance, 6MWT number of laps, and for the SF-36 and Beck Depression Inventory-II. (4) Conclusion: A VR-based video game program, as an adjunct tool to a CR program, showed improvements in ergometry, METS, resistance to fatigue and health-related quality of life with excellent adherence and satisfaction perceived by patients with ischemic heart disease in phase II.

Highlights

  • Cardiovascular diseases (CVDs) are the leading cause of morbidity and mortality in developed countries

  • To the best of our knowledge, this is the first randomized clinical trial conducted on the use of virtual reality (VR) and video games in ischemic heart disease, phase II, in a hospital setting

  • cardiac rehabilitation (CR) programs are considered safe and effective by the American College of Cardiology and the American Heart Association, with a higher level recommendation (A) than physical exercise as the basis of CR, as it reduces the morbidity and mortality associated with coronary heart disease, with a decrease in complications and mortality close to 40% in low-risk patients after myocardial infarction [37]

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Summary

Objectives

(1) Background: The aim of the present study was to determine the effects of a virtual reality. The objective of the present study was to explore the effects of VR and video games plus conventional treatment in ischemic heart disease, phase II, in a hospital setting

Methods
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