Abstract

The aim of this study is to determine the opinions of teacher candidate students about applications and effects of attitudes for coding by making Project Development course with gamification supported flipped classroom during coding period. Quantitative and qualitative methods were used together in this study which aims to determine the attitudes and opinions of students about coding in gamification supported flipped classrooms for 14 weeks. In the qualitative dimension of the study, pre-test and post-test were applied as attitude measure for students about the coding. Whereas in quantitative dimension, semi-structured interview forms and interviews were held in order to obtain information in more details. This study was held with 35 classroom students who take Project Development course in Computer and Instruction Technology Teaching Departments at the Near East University of whom 3 were female and 32 were males. Results show that; the vast majority of teacher candidates have been satisfied with the activities through the approach of gamification supported flipped classroom as well as the increase in their motivation and in-class competition.
 
 Keywords—gamification, flipped classroom, game, coding, attitudes

Highlights

  • In addition to the development of technology, there have been significant changes in many fields, with new trends observed in education in particular

  • This study showed that gamification has a positive effect on children in terms of improved lesson participation and lesson success; there has been an increase in the number of students who achieve higher grades in their lessons

  • Quantitative and qualitative methods were used together in this study, which aims to determine the attitudes and opinions of students regarding coding in gamification supported flipped classrooms for a period of 14 weeks

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Summary

Introduction

In addition to the development of technology, there have been significant changes in many fields, with new trends observed in education in particular. The most significant difference this development has caused is related to students’ learning models in schools. As learning approaches are traditionally teacher-centered, they prevent the new trends and approaches being incorporated in education. As the main source of changes in learning approaches in education, the technology is being used in education due to its simplicity and the availability of materials during the learning phase [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24-28]. Current studies have shown that the teaching of iJET ‒ Vol 13, No 1, 2018

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