Abstract

Phase flicker can degrade the performance of holographic applications at the device and application levels. On the device side, the meaningful phase modulation resolution is proved to be limited by the overlapping between adjacent phase levels caused by flicker. Here, the tolerance of the overlapping for different modulation levels is provided. The frame rate of the device is also constrained by the phase flicker. The balance between low flicker and fast LC response for fast frame rate is quantitatively analyzed. On the application side, the effects of real phase flicker on the performance of blazed gratings and image holograms are investigated using the temporal phase flicker profiles measured from a phase-only liquid crystal on silicon (LCOS) device; they are shown to be comparable with that introduced by quantization level and amplitude noise, respectively.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.