Abstract

This study investigated whether personal relevance influences the affective appraisal of a desktop virtual environment (VE) in simulated darkness. In the real world, darkness often evokes thoughts of vulnerability, threat, and danger, and may automatically precipitate emotional responses consonant with those thoughts (fear of darkness). This influences the affective appraisal of a given environment after dark and the way humans behave in that environment in conditions of low lighting. Desktop VEs are increasingly deployed to study the effects of environmental qualities and (architectural or lighting) interventions on human behaviour and feelings of safety. Their (ecological) validity for these purposes depends critically on their ability to correctly address the user’s cognitive and affective experience. Previous studies with desktop (i.e., non-immersive) VEs found that simulated darkness only slightly affects the user’s behavioral and emotional responses to the represented environment, in contrast to the responses observed for immersive VEs. We hypothesize that the desktop VE scenarios used in previous studies less effectively induced emotional and behavioral responses because they lacked personal relevance. In addition, factors like signs of social presence and relatively high levels of ambient lighting may also have limited these responses. In this study, young female volunteers explored either a daytime or a night-time (low ambient light level) version of a desktop VE representing a deserted (no social presence) prototypical Dutch polder landscape. To enhance the personal relevance of the simulation, a fraction of the participants were led to believe that the virtual exploration tour would prepare them for a follow-up tour through the real world counterpart of the VE. The affective appraisal of the VE and the emotional response of the participants were measured through self-report. The results show that the VE was appraised as slightly less pleasant and more arousing in simulated darkness (compared to a daylight) condition, as expected. However, the fictitious follow-up assignment had no emotional effects and did not influence the affective appraisal of the VE. Further research is required to establish the qualities that may enhance the validity of desktop VEs for both etiological (e.g., the effects of signs of darkness on navigation behaviour and fear of crime) and intervention (e.g., effects of street lighting on feelings of safety) research.

Highlights

  • This study investigated whether personal relevance influences the affective appraisal of a desktop virtual environment (VE) representing a prototypical Dutch polder landscape in different simulated lighting conditions

  • This study investigated whether increased personal relevance of a desktop VE enhances the negative appraisal of the nighttime VE (H1), intensifies both short term and longer lasting negative affective feelings, and enhances the experienced degree of presence in the VE (H4)

  • In agreement with previous studies we found that simulated darkness does negatively influence the affective appraisal of a desktop virtual environment: our nighttime version of the VE was experienced as significantly less cosy and more tense than its daytime counterpart

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Summary

Introduction

This study investigated whether personal relevance influences the affective appraisal of a desktop virtual environment (VE) representing a prototypical Dutch polder landscape in different simulated (daytime and nighttime) lighting conditions. VEs may be cost effective tools to design, evaluate and optimize such interventions (Boomsma & Steg, 2014a; Boomsma & Steg, 2014b; Cozens, Neale & Hillier, 2003; Nikunen & Korpela, 2012) Their suitability for this purpose depends critically on their ability to correctly address the user’s affective, cognitive and perceptual experience (Lewis, Casello & Groulx, 2012; Wergles & Muhar, 2009). This means that the affective appraisal of a VE should vary with ambient lighting in the same way as those of a similar real counterpart. A nighttime VE should evoke the same (affective and behavioral) responses as a similar nighttime real environment (i.e., the VE should be ecologically valid)

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