Abstract
AbstractIn the context of both discrete time salvo models and continuous time Lanchester models we examine the effect on naval combat of lethality: that is, the relative balance between the offensive and defensive attributes of the units involved. We define three distinct levels of lethality and describe the distinguishing features of combat for each level. We discuss the implications of these characteristics for naval decision‐makers; in particular, we show that the usefulness of the intuitive concept “more is better” varies greatly depending on the lethality level. © 2003 Wiley Periodicals, Inc. Naval Research Logistics, 2004.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Similar Papers
More From: Naval Research Logistics (NRL)
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.