Abstract
Exercise games (exergames) that combine both exercise and video gaming train people in a fun and competitive manner to lead a healthy lifestyle. Exergames promote more physical exertion and help users exercise more easily and independently in any place. Many studies have been conducted to evaluate the positive effects of exergames. However, in most studies, heart rate was mainly used to measure the effect of exercise. In this study, we evaluate the effects of exercise according to the exercise type (rest, walking, tennis, and running) and gameplay mode (single, competition, and cooperation) of exergaming via quantitative measurements using electrocardiogram (ECG) and Kinect. The multiple comparison results reveal that physical activity measured with Kinect was statistically significant even in exergames that did not show statistically significant differences according to ECG. Running was statistically significant compared to other exercise types, and there was a significant difference in competition compared to other gameplay modes.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.