Abstract
Along with rapid advance in cities and economic structure changes, traditional family structure and concept are changing to affect learning attitudes and behavior quality to result in crises in the operation of healthy society. “Ethical instruction” therefore has become the emphasis of global education in the 21st century. The practice of ethical instruction in life allows students learning the virtue of behavior in life and stressing on the meanings of learning in practice and continued education. Gorgeous pictures, animations, and films presented on computers change children’s learning methods to become easily accepting stimulating information, but not used to reading texts. Apparently, the establishment of digital games plays an important role in learning process. With nonequivalent pretest posttest control group design, 261 students of Beihua University are proceeded 15-week (3 hours per week for total 45 hours) experimental teaching in this study. The research results show significant effects of 1.digital game-based teaching on ethical instruction effectiveness, 2.experiential learning on ethical instruction effectiveness, and 3.digital game-based teaching integrated experiential learning on the promotion of ethical instruction effectiveness. According to the results, suggestions are proposed, expecting to guide learners solving problems in games so that students could solve problems by themselves to achieve autonomous learning. Besides, it allows students experiencing and learning in situations, establishing good ethics to change the attitudes and behaviors in similar situations in the future, and cultivating the concepts of responsibility, respect, concern, helping each other, cooperation, and bravery as well as healthy personality.
Highlights
The rapid advance of cities and the changes in economic structure have changed the structure and concept of traditional families
Analysis of Variance is utilized in this study for discussing the effect of digital game-based teaching on students’ ethical instruction effectiveness and the effect of experiential learning on students’ ethical instruction effectiveness as well as understanding the effect of digital game-based teaching integrated experiential learning on students’ ethical instruction effectiveness
After completing experiential learning of ethics education with digital game-based teaching, it is discovered that students improve the attitudes and performance on extracurricular or other off-campus teaching activities, such as praising/encouraging others, reducing the situations of not handing in homework, and being active and positive to the duties
Summary
The rapid advance of cities and the changes in economic structure have changed the structure and concept of traditional families. Teachers integrating digital game-based teaching into instruction could make learning more diversified and courses more active and interesting as well as better enhance students’ learning intention and motivation. Such active learning for training problem-solving and data organization abilities could cultivate students’ exploratory and innovative spirits and allow students establishing good ethics by experiencing and learning in situations. In this case, they could change the attitudes and behaviors in similar situations in the future to cultivate the concepts of responsibility, respect, concern, helping each other, cooperation, and bravery as well as healthy personality
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More From: EURASIA Journal of Mathematics, Science and Technology Education
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