Abstract
Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been done to compare the traditional and AR orientations. This exploratory, quasi-experimental study investigates if the AR library orientation impacts freshman undergraduates’ perceptions of the library as measured by students’ anxiety and confidence levels. Two groups of first-time, first-year undergraduate students participated in a library orientation in Summer 2019. One received the traditional scavenger hunt model, and another experienced an augmented reality version of the scavenger hunt. Both groups took a pre-orientation survey to determine their comfort with the libraries and librarians in general, and then a post-orientation questionnaire to determine any change in perception of libraries and librarians as well as their satisfaction with the orientation experience. By comparing pre- and post-survey results from both sets of students, this study determined that while both orientations had a positive impact on students’ perceptions of the library, the AR orientation had a significant impact on students’ perceptions of librarians’ desire to help them.
Published Version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.