Abstract

Rehabilitation for stroke patients with severe motor impairments (e.g., inability to perform wrist or finger extension on the affected side) is burdensome and difficult because most current rehabilitation options require some volitional movement to retrain the affected side. However, although these patients participate in therapy requiring volitional movement, previous research has shown that they may receive modest benefits from action observation, virtual reality (VR), and brain-computer interfaces (BCIs). These approaches have shown some success in strengthening key motor pathways thought to support motor recovery after stroke, in the absence of volitional movement. The purpose of this study was to combine the principles of VR and BCI in a platform called REINVENT and assess its effects on four chronic stroke patients across different levels of motor impairment. REINVENT acquires post-stroke EEG signals that indicate an attempt to move and drives the movement of a virtual avatar arm, allowing patient-driven action observation neurofeedback in VR. In addition, synchronous electromyography (EMG) data were also captured to monitor overt muscle activity. Here we tested four chronic stroke survivors and show that this EEG-based BCI can be safely used over repeated sessions by stroke survivors across a wide range of motor disabilities. Finally, individual results suggest that patients with more severe motor impairments may benefit the most from EEG-based neurofeedback, while patients with more mild impairments may benefit more from EMG-based feedback, harnessing existing sensorimotor pathways. We note that although this work is promising, due to the small sample size, these results are preliminary. Future research is needed to confirm these findings in a larger and more diverse population.

Highlights

  • Stroke is a leading cause of adult long-term disability worldwide (Mozaffarian et al, 2015), and an increasing number of stroke survivors suffer from severe cognitive and motor impairments each year

  • Rehabilitation for these individuals is challenging because most current training options require some volitional movement to train the affected side, research has shown that individuals with severe stroke may receive modest benefits from action observation and brain-computer interfaces (BCIs) (Silvoni et al, 2011)

  • A key concern of using a virtual reality (VR)-based BCI over multiple sessions is the possibility of discomfort resulting from VR-induced simulator sickness

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Summary

Introduction

Stroke is a leading cause of adult long-term disability worldwide (Mozaffarian et al, 2015), and an increasing number of stroke survivors suffer from severe cognitive and motor impairments each year This results in a loss of independence in their daily life, such as decreased ability to perform self-care tasks and decreased participation in social activities (Miller et al, 2010). Patients with low levels of motor control cannot benefit from current VR tools due to their low volitional motor control, range of motion, pain, and fatigue Rehabilitation for these individuals is challenging because most current training options require some volitional movement to train the affected side, research has shown that individuals with severe stroke may receive modest benefits from action observation and brain-computer interfaces (BCIs) (Silvoni et al, 2011)

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