Abstract

Student self-directed learning and creativity are needed to support the hybrid learning currently being implemented in higher education. This research aims to develop an integrated team-based project e-book to increase students’ self-directed learning and creativity. Products are designed according to the stages of the ADDIE model. The product is then tested for feasibility by material experts and evaluated by users. The results of the feasibility test conducted by experts show that the e-book is highly feasible for use. Meanwhile, user testing is conducted through pre- and post-tests. Furthermore, in-depth interviews were conducted with several students to enhance the depth of the obtained data. The results of user trials were analyzed using inferential statistical data analysis methods, specifically the paired sample t-test. The results of the analysis show that e-books can improve learning outcomes, students’ selfdirected learning abilities, and student creativity in cultural anthropology courses. Therefore, the results of this research can be used with students to improve learning outcomes, creativity, and students’ self-directed learning abilities among students with similar characteristics.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call