Abstract

Today’s generation is dominated by science and technology. It is essential in many industries, including education, health care, agriculture, transportation, and communication. Technology is utilized in education to inspire students to learn and to propel innovative methods of knowledge acquisition, information that acts as a catalyst for change. To achieve optimal learning results, students should be motivated, and their learning styles should be modified as necessary. Learning style refers to the personal preference that a student brings to bear in a given learning situation; such preferences were the variable learning processes and strategies affecting personal learning outcomes. For this reason, personal learning styles were a consideration in the teacher’s teaching strategy and course activity design. Teaching strategy, the motivation of curriculum design, played a critical role in the learning process. Meaningful learning was a teaching strategy, which allowed traditional curriculum design to be tuned to the learner’s willingness to actively and positively face learning in order to enhance learning benefits and learning achievement. Motivation is a key factor in what propels learning. The use of games in the classroom c

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