Abstract
The practice of learning, to acquire success, has so far been measured by the level of effectiveness with a percentage range from 0% to 100% and converted into values E to A. While in the science of knowledge, learning outcome is measured by effectiveness, efficiency, and attractiveness. Dwiyogo's research [1][2] and 2015 developed a tuition design model that combines face-to-face schooling using offline resources (print, audio, video, computer) and online knowledge training (internet and smart phones) known as Blended Learning-Based Instruction Design Models. Numerous studies have been conducted to test the potency, capability, and fascination of learning. However, the objectives of this study with respect to Dwiyogo’s model are: (1) examining experts on it usage, (2) applying the model in courses, and (3) testing the productivity, and capability.This research makes use of the survey and quasi-experimental design methods. The data consists of a total of 3 experts, 113 students, and 6 teachers with result showing that the blended learning model using eight items produced huge output (= 4.750, SD = 0.361). Based on the components of the expert test, it can be concluded that the learning model developed is appropriate and can be implemented. Student opinion with respect to this model showed a high level of agreement (= 3.415, SD = 0.536). This shows that students who applied blended learning based instruction models responded positively to its implementation. Therefore, this technique can enhance knowledge thereby, making the act of efficient, effective, and instruction appeal.
Highlights
The purpose of learning is to improve and develop knowledge and in order to do this, it should be selected, established and developed an optimum education acquisition technique to achieve desired outcome [3].Reigeluth [4] defined learning design as a process used to determine the most appropriate methodology that effectively works to enable learners experience change of knowledge and skills towards the right direction
Thorne [5] describes this model as an opportunity to integrate the innovative and technological advances offered by online acquisition with the interaction and participation offered in traditional learning
Based on the expert test, data were obtained which generally stated that the model could be implemented with a high level of agreement
Summary
The purpose of learning is to improve and develop knowledge and in order to do this, it should be selected, established and developed an optimum education acquisition technique to achieve desired outcome [3].Reigeluth [4] defined learning design as a process used to determine the most appropriate methodology that effectively works to enable learners experience change of knowledge and skills towards the right direction. In order to develop the right knowledge acquisition model, proper analysis should be carried out on future schooling trends with respect to learning strategy and content. Thorne [5] describes this model as an opportunity to integrate the innovative and technological advances offered by online acquisition with the interaction and participation offered in traditional learning. Bersin [6] defines it as:
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More From: International Journal of Online and Biomedical Engineering (iJOE)
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