Abstract

Rapid, continuous gambling formats are associated with higher risks for gambling-related harm in terms of excessive monetary and time expenditure. The current study investigated the effect on gambling response latency and persistence, of a new form of within-game intervention that required players to actively engage in response inhibition via monitoring for stop signals. Seventy-four experienced electronic gaming machine gamblers, with a mean age of 35.28 years, were recruited to participate in a rapid, continuous gambling task where real money could be won and lost. Participants were randomly allocated to either the control condition where no intervention was presented, or either a condition with a passive three minute break in play or a condition with a three minute intervention that required participants to engage in response inhibition. Although there was no main effect for experimental condition on gambling persistence, both interventions were effective in elevating response latency during a period of sustained losses. It was concluded that within-game interventions that create an enforced break in play are effective in increasing response latency between bets during periods of sustained losses. Furthermore, within-game interventions that require active involvement appear to be more effective in increasing response latency than standard, passive breaks in play.

Highlights

  • Gambling-Related Harm and Rapid, Continuous Gambling FormatsContinuous forms of gambling that provide rapid feedback and immediate reinforcement, such as electronic gaming machines (EGMs) and online casino games, are recognised as5 eMedia Research Lab, Leuven, KU, Belgium being the most ‘addictive’ form of gambling (Belisle and Dixon 2016; Thompson and Corr 2013; Williams and Wood 2004)

  • The objective of the current study is to investigate the change in response latency in response to different gambling outcomes, including magnitude of reinforcement, in a rapid, continuous gambling format

  • The newly developed within-game intervention assessed within the present study was developed to integrate stop-signals within its structure, and require participants to monitor for stopsignals and engage in motor control when cued within the gambling task

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Summary

Introduction

Gambling-Related Harm and Rapid, Continuous Gambling FormatsContinuous forms of gambling that provide rapid feedback and immediate reinforcement, such as electronic gaming machines (EGMs) and online casino games, are recognised as5 eMedia Research Lab, Leuven, KU, Belgium being the most ‘addictive’ form of gambling (Belisle and Dixon 2016; Thompson and Corr 2013; Williams and Wood 2004). Coates and Blaszczynski (2013) argued that rapid, continuous forms of gambling have elevated risk for harm because of the combination of a variable schedule of reinforcement and an absence of natural breaks-in-play. This combination of structural characteristics may lead to maladaptive responding to reinforcement i.e. deficient reinforcement learning for some gamblers (Goudriaan et al 2005, 2015). Continuous forms of gambling are known to stimulate dissociative states (Stewart and Zack 2008) and in addition make accurate evaluation of the level of reinforcement difficult due to the high turnover of gambling events within a single session (Loba et al 2001).

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