Abstract

This study examined the effect of prior experience with esports gameplay on its antecedents and consequences. Prior experience is considered a significant factor in consumers’ intention and behavior, and in gameplay engagement it is considered the amount of gameplay time. While esports consumers are heterogeneous, only a few esports studies have been conducted. Thus, this study focused on prior esports gameplay experience to explain consumers’ behavior better and examine antecedents, esports gameplay intention, and live esports streaming content across two groups (i.e., high and low frequencies of esports gameplay). Data were collected via an online survey in Amazon Mechanical Turk (M-Turk) from esports consumers who engaged in esports gameplay and live-streaming. One-third of the median cases were excluded to create two groups designated by weekly esports gameplay hours. The results revealed different patterns in the two groups. Specifically, esports gameplay had no effect on engagement in live esports streaming content for consumers who played esport games frequently. However, gameplay intention predicted live esports streaming content engagement successfully in the group who played infrequently. These findings contributed to (1) esports research by demonstrating consumers’ heterogeneity, and the (2) extension of technology acceptance and use research in esports engagement by identifying the role of prior gameplay experience.

Highlights

  • Published: 18 July 2021The esports industry is growing rapidly and has captured gamers’ attention

  • The purpose of this study is to examine the effect of prior esports gameplay experience according to gameplay time on the relationship between esports gameplay intention’s antecedents and consequences

  • The purpose of this study was to examine the effect of prior esports gameplay experience and gameplay time on the relationship between esports gameplay intention’s antecedents and consequences

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Summary

Introduction

The esports industry is growing rapidly and has captured gamers’ attention. The fast-growing esports industry has captured the attention of gamers, and that of scholars with various viewpoints. Twitch is the most successful live-streaming game platform that grew with the emergence of the esports industry. Esports fans’ consumption of gameplay by watching both the streamers’ live streaming and the broadcasts of esports events are the primary phenomena in the esports context. Understanding esports consumers is essential to enhancing the sustainability of esports firms such as the developer-companies’ live-streaming platforms. To explain the recent esports phenomena, studies of esports have been conducted across diverse disciplines, such as sport management, gaming and gambling, and mental wellness [2,3,4,5,6]. Jang, Kim et al [7] identified social atmospheric elements

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