Abstract

In older adult populations, research has shown that the main cognitive abilities that change with aging include: perception, attention, memory, and other more specific processes such as decision-making. With the right design of games that uses motivation, goal and incentives, these games provide a learning experience that is coupled with the fun that comes with playing games. Although player and game characteristics are known to affect player gaming performance and outcomes, no study has researched healthy older adults and performance enhancement approaches to current computerized and non-computerized brain fitness games available for such populations. This dissertation investigates the problem with a mixed method user study by engaging participants with a commercially available game set designed to maintain and enhance mental acuity in older adults.

Full Text
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