Abstract

Learning styles have been recognized as an important human factor that might affects students' learning performance. In this paper, we aim to investigate whether learning styles affect students' motivations in learning with educational computer games. Two versions of an educational game have been developed based on the sequential/global dimension of the learning style proposed by Felder and Silverman. The experimental results show that the learning motivation of the students who learn with the learning style-fit version is significantly higher than that of those learn with non-fir version, implying that proper design of educational computer game based on learning styles is helpful to students in promoting their motivation and learning achievement.

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