Abstract

Introduction: Gamification is an innovative methodology that uses game elements, such as, for instance, narrative, rewards, or avatars, to influence student´s motivation with the aim of improving the teaching and learning process. The main purpose of the systematic review presented in this protocol will be to examine the scientific literature on the effects of gamified didactic proposals in the context of Physical Education on learning and its mediators in schoolchildren. Method: The databases search following the search strategies and the download and collection in the reference manager will be completed from its insertion to December 2022. This search will include the following electronic bibliographic databases: Web of ScienceTM (all databases), Scopus, SPORTDiscus with Full Text, ERIC, and ProQuest Dissertations & Theses GlobalTM. Results: This systematic review will be a useful resource for teachers and researchers belonging to the area from Physical Education, since they will be able to easily know the current evidence about the topic, to know how this methodology is designed and its effectiveness compared to traditional methodologies. Discussion and conclusions: The systematic review to be carried out in the near future can provide information on the recommended length of gamification programs in Physical Education, its unique elements for improve the teaching and learning process, as well as describe the impact of intrinsic motivation on academic performance, improve the participation and increase of physical activity levels.

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