Abstract

In this study, it was investigated that effect of games including physical activity on digital game addiction of 11-14 age group middle-school students. Along with the determination of digital game addiction, conducting applied experimental study is important regarding showing results of application with theoretical knowledge towards solving problem. Within this framework, it was thought that “games including physical activity” will be important tool for decreasing the level of digital game addiction. Experimental Design method was used in the study in which was adopted Quantitative Research model. When 11-14 age group students who addicted digital games consisted of the population of the study, the sample of the study consisted of 29 girls and 51 boys who have studied. In the study, personal information form and digital game addiction scale that was developed by the researcher were used as measurement tools. During data collection period, by accepting applied pre-test to students as criterion sample process, students who have high addiction level (total scale score is 49 and above) were detected and control (n = 40) and experimental (n = 40) groups were created with unbiased assignment method. After the 12-weeks period “games including physical activity” training, the data which was collected from the control and experimental groups by taking post-test data was evaluated with SPSS 20 packaged software. It was found that there was a significant difference between pre-test and post-test of both sub-dimensions and total addiction scores and post-test scores were lower than pre-test scores. It was shown that post-test addiction scores were significantly higher than pre-test addiction scores in control group. When investigating post-test addiction scores of control and experiment groups, it was shown that addiction level of experimental group significantly decrease comparing control group. It was determined that pre-test/post-test scores of experimental group students did not show significant differences in terms of gender, age, education level of mothers, education level of fathers, number of siblings. It was also found that pre-test/post-test addiction scores of experimental and control groups showed significant differences regarding playing digital game duration. When playing digital game duration decreased in experimental group, playing game duration increased in control group. Therefore, it was concluded that addiction levels of students who are digital game addict decreased because of interesting games including physical activity. As a result; physical moving games and sports can be said to be an important tool in dealing with digital game addiction. It can also be said that an important way to protect children from such addictions is to do sports.

Highlights

  • As the developing technology provides many practices in human life and human beings have become an undeniable fact that they shape many basic living areas from education to health, transportation communication and entertainment, the games which are one of these basic living spaces have taken the same from this change

  • The effectiveness of physical activities games on the game addiction. It has been investigated whether the experimental group's digital game addiction level pre-test scores differed from post-test scores

  • The level of digital game dependency of the experimental group of the experimental group is decreased after the applied program

Read more

Summary

Introduction

As the developing technology provides many practices in human life and human beings have become an undeniable fact that they shape many basic living areas from education to health, transportation communication and entertainment, the games which are one of these basic living spaces have taken the same from this change. The behavior of the game that started by mimicking some natural phenomena of mankind has gained a distinct dimension with imaginary games (digital games) played with special computer software and game tools today. It is a fact known that this technology that develops brings along with the practices that it brings to human life, it has some negative consequences with it. One of the most prominent titles is the subject of computer addiction and "digital game addiction" which is evaluated under this title (Hazar & Hazar).

Methods
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.