Abstract

Background: Transcranial direct current stimulation (tDCS) and therapy-based virtual reality (VR) have been investigated separately. They have shown promise as efficient and engaging new tools in the neurological rehabilitation of individuals with cerebral palsy (CP). However, the recent literature encourages investigation of the combination of therapy tools in order to potentiate clinic effects and its mechanisms.Methods: A triple-blinded randomised sham-controlled crossover trial will be performed. Thirty-six individuals with gross motor function of levels I to IV (aged 4–14 years old) will be recruited. Individuals will be randomly assigned to Group A (active first) or S (sham first): Group A will start with ten sessions of active tDSC combined with VR tasks. After a 1-month washout, this group will be reallocated to another ten sessions with sham tDCS combined with VR tasks. In contrast, Group S will carry out the opposite protocol, starting with sham tDCS. For the active tDCS the protocol will use low frequency tDCS [intensity of 1 milliampere (mA)] over the primary cortex (M1) area on the dominant side of the brain. Clinical evaluations (reaction times and coincident timing through VR, functional scales: Abilhand-Kids, ACTIVLIM-CP, Paediatric Evaluation of Disability Inventory-PEDI- and heart rate variability-HRV) will be performed at baseline, during, and after active and sham tDCS.Conclusion: tDCS has produced positive results in treating individuals with CP; thus, its combination with new technologies shows promise as a potential mechanism for improving neurological functioning. The results of this study may provide new insights into motor rehabilitation, thereby contributing to the better use of combined tDCS and VR in people with CP.Trial Registration: ClinicalTrials.gov, NCT04044677. Registered on 05 August 2019.

Highlights

  • Cerebral palsy (CP) describes a group of permanent disorders of movement and posture that limit activity

  • We hypothesise that all individuals with CP will show an improvement in performance after practising a non-immersive virtual reality task, with benefits in upper limb functional scales, reaction times and, coincident timing analysis underpinned by an adaptation of autonomic neural physiological control after the protocol, and retention of these variables at the 30-day follow-up

  • ABILHAND-Kids measures are significantly related to Gross Motor Function Classification System (GMFCS) levels; a higher manual skill is related to a higher gross motor function

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Summary

Background

Transcranial direct current stimulation (tDCS) and therapy-based virtual reality (VR) have been investigated separately. They have shown promise as efficient and engaging new tools in the neurological rehabilitation of individuals with cerebral palsy (CP). The recent literature encourages investigation of the combination of therapy tools in order to potentiate clinic effects and its mechanisms

Methods
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