Abstract

SGD (Stochastic gradient descent) is an emerging technique for achieving high-fidelity projected images in CGH (computer-generated holography) display systems. For real-world applications, the devices to display the corresponding holographic fringes have limited bit-depth depending on the specific display technology employed. SGD performance is adversely affected by this limitation and in this piece of work we quantitatively compare the impact on algorithmic performance based on different bit-depths by developing our own algorithm, Q-SGD (Quantised-SGD). The choice of modulation device is a key decision in the design of a given holographic display systems and the research goal here is to better inform the selection and application of individual display technologies.

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