Abstract
English is an international language which the existence is now highlighted, because it is a language that must be studied in this modern era. Language is a window to the world, through language we all can communicate with each other. This is one of the factors of why English must be studied and become one of the compulsory subjects tested for national exams. This study aims to develop digital board games media to improve student motivation to learn English. This study used an experimental research type, using a control group design consisting of two research groups, namely the experimental class and the control class. The control class used the conventional learning method, while the experimental class used the learning method using digital board games as media. The data collection used a student learning motivation questionnaire. The data obtained were analyzed using the independent sample t-test. The results of the student learning motivation questionnaire before using the Board Game Digital media was 52.7 and the group score after using the Board Game Digital media was 67.7. Furthermore, from the results of the calculation of the t-test on learning motivation, it shows that both groups of learning materials are 0,000 or a significance of <0.05 (0,000 <0.05). The results of the independent sample t-test for learning motivation are 0,000 or a significance of <0, 05 (0.000 <0.05) has a significant meaning in increasing student motivation. The development of digital board games media is used to increase student learning motivation in English. It is hoped that further research can improve digital board games media in other forms. The development of digital board games media is used to improve student motivation to learn English subjects, it is hoped that further research can improve digital board games media in other forms.
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