Abstract

Education is one of the most important areas of life that affect the development and progress of societies, and the usage of images and visual representation methods is of real value in the educating process. Over time, different simple methods were used to display the information visually, which mostly are considered weak methods that may not perform its full purpose and the information may be transferred slowly and in an incomplete manner. Technology has contributed from the beginning of its emergence in the development of education and improve its output, and one of the most prominent contributions made by technology is the developments in the field of displaying information visually using different technologies, as the three-dimensional displaying technologies that are considered as an advanced solution which provides people with a more comprehensive view and facilitates the task of transferring information to learners and so improving the educating process. Many technologies are used to create and display the 3D visual content, and two of the most important 3D display technologies are Augmented Reality technology and Hologram technology, they both insert a three-dimensional image to the real world, but there are many differences between the two technologies in many aspects. In the first part of this research, and after defining and comparing the two technologies and the effect of each one on education, Hologram technology showed features that enabled it to be a suitable option to be used in education for displaying 3D educational content. This research then introduces the method for implementing the usage of Hologram technology in education as a 3D educational content displaying tool, introducing an implementation model by first transferring a sample of a 2D educational image to Holograms and using the Hologram fan projector to display it to the students. The results of a simple questionnaire on a number of people showed the effectiveness of using Holograms instead of the traditional 2D content found in school curricula, and a good level of people's acceptance to use this technology.

Highlights

  • IntroductionSince prehistory and ancient times, education with its different types and methods was one of humanity’s most important functions, and education is still in constant development and investment in developing it is considered one of the most successful businesses these days; due to its importance to societies development, and the improvement of people’s lives in general, and it is defined as the process of transferring information and concepts to learners in order to increase their wealth of knowledge and guide them, using a variety of information transfer methods [1] [2].The use of images and visual representation methods for the promotion of scientific content is of real value, as the Chinese philosopher Xunzi said: “Not having heard something is not as good as having heard it; having heard it is not as good as having seen it.” [3]

  • EduGram Procedure: The procedure to insert the Hologram technology in education-which we referred to as EduGram system—in order to develop education as proposed in this research is through using a Hologram projector under the supervision of the instructor as an educational tool that displays the visual information that must be explained to learners in the form of a Holograms, that is while carrying out the information transfer process, the instructor uses the Hologram projector to display the three-dimensional visual information existed in the lesson he is currently teaching or that which included in any knowledge currently transferring to learners

  • For the people who said that they heard about hologram technology, we asked them “If you answered that you heard about Hologram technology, what is your level of knowledge of it?” in order to determine their level of knowledge about hologram technology. 38.2% of the people had no knowledge about the hologram technology but only knew its name. and the results show that more than half of the respondents have some knowledge about hologram technology, and 6% of the respondents have sufficient information about Hologram technology

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Summary

Introduction

Since prehistory and ancient times, education with its different types and methods was one of humanity’s most important functions, and education is still in constant development and investment in developing it is considered one of the most successful businesses these days; due to its importance to societies development, and the improvement of people’s lives in general, and it is defined as the process of transferring information and concepts to learners in order to increase their wealth of knowledge and guide them, using a variety of information transfer methods [1] [2].The use of images and visual representation methods for the promotion of scientific content is of real value, as the Chinese philosopher Xunzi said: “Not having heard something is not as good as having heard it; having heard it is not as good as having seen it.” [3]. Since prehistory and ancient times, education with its different types and methods was one of humanity’s most important functions, and education is still in constant development and investment in developing it is considered one of the most successful businesses these days; due to its importance to societies development, and the improvement of people’s lives in general, and it is defined as the process of transferring information and concepts to learners in order to increase their wealth of knowledge and guide them, using a variety of information transfer methods [1] [2]. A lot of visual communication methods and technologies were used to present the information, onset from primary methods such as drawing, graphic illustrations, two-dimensional (2D) images, and videos to the usage of three-dimensional models (3D) that are more realistic [5]. Information imaging was the most processes that needed for the usage of technology, different techniques were used and still in use for the presentation of information visually, 2D and 3D images, and different visual multimedia was generated using technology’ various tools

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