Abstract

Educational robotics (ER) is increasingly present in secondary education classrooms and has acquired greater projection, especially with the appearance of championships, such as FIRST® LEGO® League. These competitions are based on a globalizing focus of the different areas of the curriculum, therefore, we consider that it directly links with the achievement of STEAM (science, technology, engineering, arts, and mathematics) skills. We present a research study that provides objective data based on the opinions of teachers and students that participated in this championship during the course 2017/2018 about its impact in the learning process. To this end, Spanish students and teachers answered questionnaires to collect their perceptions and assessments just after their participation. The results obtained allow us to conclude that both teachers and students believe this project promotes interest and scientific curiosity, as well as social skills through teamwork.

Highlights

  • The evolution of educational robotics (ER) and its application in the classroom have grown and consolidated in recent years

  • Robotics is a motivational tool for students in the teaching–learning process since it allows working in an integrated way, while developing several competences at the same time, as Jiménez and Cerdas commented in a previous study [1]

  • The project is considered very useful due to the fact that, through the use of several skills, such as problem-solving or decision-making, students can develop the skills and capabilities necessary to face the society in which they live today and will live in the future. This is the main foundation of STEM education, which is based on the integrated work of these branches of knowledge and was created in the 1990s in United States of America (USA) with the aim of promoting the development and studentsinterest in these branches of knowledge, due to the demand in professions related to them

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Summary

Introduction

The evolution of educational robotics (ER) and its application in the classroom have grown and consolidated in recent years. The project is considered very useful due to the fact that, through the use of several skills, such as problem-solving or decision-making, students can develop the skills and capabilities necessary to face the society in which they live today and will live in the future This is the main foundation of STEM education (science, technology, engineering, and mathematics), which is based on the integrated work of these branches of knowledge and was created in the 1990s in United States of America (USA) with the aim of promoting the development and studentsinterest in these branches of knowledge, due to the demand in professions related to them. With the appearance of the LEGO® Mindstorms® , we are interested in investigating the opinions of teachers and students about the impact of robotics on the teaching–learning process

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