Abstract

In this chapter, Baek and Choi conducted in-depth interviews and surveys of teachers who have played social network games to find why they play social network games, what the main features of social network games are and how social network games can be used in teaching and learning. Participants pointed out random events keeping them interested, their desire for progression in game and fun as the main reasons for playing social network games. The majority of participants have recognised interactivity as their preferred feature in social network games. The educational use of social network games was reported to be in collaborative learning and quest-based learning.

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