Abstract

The use of educational applications is becoming increasingly common, parents and guardians are already looking for ways to make their children develop skills from an early age that facilitate the literacy process, such as thinking, following the rules, motor control, memory, among others. The great challenge for these parents is to find something to train this knowledge without their child being disinterested in practicing, and the use of technology can make this problem something tangible when well planned and executed. The use of gamification provides a basis for application developers to create software capable of meeting what is necessary for the child to evolve learning and, of course, having fun. The game was conceived and modeled (UML), defining the necessary software requirements for this target audience and built using the Construct 3 tool. A validation stage will be carried out in which there will be the collaboration of pedagogues and early childhood education teachers to verify the possible contributions of the game. The preliminary results of the design and construction of the digital game are presented here.

Full Text
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