Abstract

The Informatics and Information technology (IT) teachers' attitude towards use of educational computer games and gamification is in the focus of our study. Main research questions in the study are: What type of educational computer games (ECG) regarding costs are preferred by the teachers? Which pedagogical purposes of ECG do teachers prefer? Which are the most used types of ECG regarding to game plot? What type of end user devices are used in playing ECG in classes? Which are the information sources for teachers about educational computer games? What is the efficiency of use of educational computer games in different pedagogical activities? Is there a statistically significant difference regarding barriers for use of ECG for teachers who use ECG and who do not ECG?

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