Abstract

Social sustainability is the process of creating sustainable, successful places to offer prosperity by understanding what people need from where they live and work. In the 17 goals of the SDGs, social sustainability is reflected in the goals of the pillars of social development which include the goals of (1) no poverty, (2) no hunger, (3) healthy and prosperous life, (4) quality education, (5) gender equality. Adolescents who are the next generation must also begin to know the principles related to social sustainability. Besides, it is proven that people who play board games can absorb and memorize material more effectively than conventional learning techniques. This research resulted an educational board game design that collaborates on local wisdom performances from West Java as an adaptation of the Pagelaran Yogyakarta board game to generate revenue for solve social problems. The results obtained from the testing were an increase in the post-test score to 83.33 from the initial pre-test value of 52.38 and the average final result of the questionnaire on sustainability awareness was 3.19 from the initial average of 2.56. This indicates an increase in sustainability awareness, especially regarding social sustainability for adolescents from moderate to high levels.

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