Abstract

The article describes the possibilities of using and modifying existing machine learning technologies in the field of natural language processing for the purpose of designing a system for automatically generating control and test tasks (CTT). The reason for such studies was the limitations in generating theminimumrequired amount ofCTtomaintain student engagement in game-based learning formats, such as quizzes, and others. These limitations are associated with the lack of time resources among training professionals for manual generation of tests. The article discusses the applied research of the Large Language Model (LLM) and Generative pre-trained transformer (GPT) technologies for the development of a system for automatic generation of tests for the purpose of its implementation in the BoxBattle gamified learning platform. The result of such applied research can be a system for automatic generation of tests, which will reduce the time for developing tests. As a result, this will allow teachers to free up time to implement a personalized approach to teaching and develop students’soft skills.

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