Abstract
<p>In recent years there is an increasing interest about STEAM (Science, Technology, Engineering, Arts &amp; Mathematics) model in education. STEAM is a cross-disciplinary approach which breaks down the barriers among disciplines, offers a dynamic character in teaching and sheds light on various aspects of the aforementioned parts of STEAM equation with multiple benefits for all children including those with disabilities. Furthermore, the increasing interest and the development of museum educational programs for school groups provide unique opportunities in STEAM education that are not available in schools. The museum as nonformal learning environment and its exhibits, the qualitative characteristics of learning and the wide range of the expected learning outcomes enrich the design and implementation of STEAM educational programs providing meaningful learning experiences for all children. The present paper refers to a cross-disciplinary approach which connects STEAM education, Museum Education and Special Education for the design and implementation of an educational program for a school group of children with disabilities. The educational program “Making mosaics with bricks and colors” was based on a. the STEAM approach, b. the characteristics of learning in the museum, c. the principles of Differentiated Instruction (DI) and Universal Design for Learning (UDL), and d. the unique characteristics of a thematic technological museum for the industrial heritage in Greece where the educational program took place. Based on the experience of the implementation of the educational program and the qualitative data of the evaluation of the program, it is argued that STEAM education as well as collaborations between different specialists and between schools and museums provides meaningful learning experiences to all children including those with disabilities.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0653/a.php" alt="Hit counter" /></p>
Highlights
In the 21st century education and knowledge are recognized as common goods (UNESCO, 2015) and learning is perceived as a “lifetime and lifewide” process (Norqvist & Leffler, 2017, p. 236) which occurs in different environments and authentic contexts –formal, nonformalii and informal (Grajcevci & Shala, 2016; Norqvist & Leffler, 2017)
The evaluation sheets for the museum staff included, in total, twenty open-ended questions and they were structured in four axes: a. implementation of educational programs with children with disabilities, b. their prior knowledge and experience of educational programs designed with the STEAM approach, c. their views regarding the specific educational program, and d. their interest in the STEAM approach and museum educational programs
Further and wider than STEAM, the cross-disciplinary approach implemented in the educational program “Making mosaics with bricks and colors” involves the conjunction and the synergy of STEAM Education, Museum Education and Special Education
Summary
In the 21st century education and knowledge are recognized as common goods (UNESCO, 2015) and learning is perceived as a “lifetime and lifewide” process (Norqvist & Leffler, 2017, p. 236) which occurs in different environments and authentic contexts –formal, nonformalii and informal (Grajcevci & Shala, 2016; Norqvist & Leffler, 2017). In order to respond to the heterogeneity of students’ population, including those with disabilities and/or special educational needs, it is crucial to adopt and implement principles and practices of theoretical frameworks that have been developed in order to provide to all learners opportunities for equal access and engagement in the learning process. Such theoretical frameworks are Differentiation Instruction (Gregory & Chapman, 2007; Tomlinson, 2001) and Universal Design for Learning (CAST, 2018). The sections below present the theoretical framework of the educational program, the design and implementation stages and its evaluation based on qualitative data
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