Abstract
There are still many mechanical engineering students who are passive in learning activities. The aim of this research is to create Mobile Augmented Reality to provide contextual problems to mechanical engineering students. So, students can imagine and be active in learning. The method used is 4D development (Define, Design, Develop, and Disseminate). Apart from that, it uses quantitative research to influence the use of mobile augmented reality. Next is qualitative research to analyze the use of mobile augmented reality. The conclusion of this research states that there is a significant influence on the activeness and creativity of mechanical engineering students after developing and using mobile augmented reality in mathematics learning activities.
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