Abstract

ABSTRACT Modern education, in particular cinematographics, is not possible without the use of modern information technologies. Virtual reality technologies significantly expand the possibilities of cinematographic education. Digital tools make it possible to create any special animated effects that appeal to more viewers. Therefore, by addressing this problem, the study identifies the relationship between education in cinematography and VR- technologies and their impact on film perception. The authors were the first to compare the perceptions of the stories of popular cartoons by viewers of different age groups (younger students and adults – parents and instructors). Children and adults were shown fragments of cartoons. Then an interview was conducted using a semi-structured questionnaire and a psychodiagnostic study based on A.N. Bernstein's technique of story-driven pictures and Kunin's physiognomy test. The study revealed differences in perception of animated films, which were animated using virtual reality applications. The findings theoretically explain the factors of psychological impact of animated movies and understanding of their meaning, which can be used in the animation industry, to create story-driven animated films of educational value.

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