Abstract

The modern educational system places high demands on the participants in the educational process. Teachers are faced with the task of finding new technologies for interacting with the target audience. One of the key technologies is game technology, which has the phenomenological features of a game as an existential, metaphysical, socio-cultural and pedagogical phenomenon. Training under the additional advanced training program "School of Game Engineering" will provide opportunities for generating ideas on the organization and content of the system for the formation and dissemination of the culture of the game. The program reveals the methodological foundations of gamification technologies, the definition of their place and role in educational games in the content, organizational and personal-semantic aspects. The formation of mechanisms of game-technical skills in the field of gamification of project activities and interactive forms of education will expand the scale and increase the efficiency of modern education.

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