Abstract

Issue 13.1 brings together research and practice in the virtual realms with the first three articles focusing on designing experiences in virtual space: designing virtual experiences from a queer perspective; designing virtual simulations using inclusive design principles; finally, designing 3D prototyping models of the brain for teaching and training purposes. The last two articles of the issue focus on the affordances of the metaverse, exploring classical music concerts experienced virtually and in person and finally investigating metaverse spaces as both ‘heterotopias’ and ‘thirdspaces’. In the reviews section, Lynne Heller presents a group of reviews of virtual reality projects that she encountered in 2022, focusing on their aesthetic, sonic and performance aspects.

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