Abstract
This article refers to:The Evaluation of User Experience of the Virtual World in Relation to Extrinsic and Intrinsic MotivationThe Dynamic User Activities in Massive Multiplayer Online Role-Playing GamesConsumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived SecurityCan 3DTV Create Immersive Environments?
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More From: International Journal of Human–Computer Interaction
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