Abstract

Ecotourism, or green tourism, is a combination of four factors: conservation, community, culture, and commerce. Internationally, ecotourism is defined as responsible travel to natural areas that conserves the environment and improves the welfare of local people. On the other hand, Indonesia ecotourism is defined as activities of responsible travelling in intact areas or in areas which are named according to the role of the nature. These activities are aiming on enjoying natural objects as well as increasing local communities’ income. Indonesia has numerous community-based ecotourism whereby the social, environmental, and economic needs of local communities meet to offer tourism objects. However, the information and the location of these community-based ecotourism are rarely known even for local tourist. This study aimed to applied e-Commerce through the creation of an Android-based marketplace application for tourist on the client side and the community-based ecotourism on the provider side. The scrum process of Android Studio was applied in the development of the application named IndoExplore.id. The main processed of Android-based development was initially began with the product backlogs establishment as a results of system requirement investigation followed with iterative sprint implementation comprised of sprint planning, daily scrum, sprint review meeting, and sprint retrospective. The Android-based IndoExplore.id installed in Android smartphones enabled local tourist in planning their visits including provided choices of ecotourism destinations. Further, using Android smartphones the community-based ecotourism had channels for promoting their ecotourism objects to be visited.

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