Abstract

This study investigated how the visualization of an ecological interface affects its subjective and objective usefulness. Therefore, we compared a simple 2D visualization against a contact-analog 3D visualization. Recently, head-up displays (HUDs) have become contact-analog and visualizations have been enabled to be merged with the real environment. In this regard, ecological interface design visualizing boundaries of acceptable performance might be a perfect match. Because the real-world environment already provides such boundaries (e.g., lane markings), the interface might directly use them. However, visual illusions and undesired interference with the environment might influence the overall usability. To allow for a comparison, 49 participants tested the same ecological interface in two configurations, contact-analog (3D) and two dimensional (2D). Both visualizations were shown in the car's head-up display (HUD). The driving simulator experiment reveals that 3D was rated as more demanding and more disturbing, but also more innovative and appealing. However, regarding driving performance, the 3D representation decreased the accuracy of speed control by 6% while significantly increasing lane stability by 20%. We conclude that, if we want environmental boundaries guiding our behavior, the indicator for the behavior should be visualized contact-analog. If we desire artificial boundaries (e.g., speed limits) to guide behavior, the behavioral indicator should be visualized in 2D. This is less prone to optical illusions and allows for a more precise control of behavior. These findings provide guidance to human factors engineers, how contact-analog visualizations might be used optimally.

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