Abstract

As ecological design gradually goes beyond environmental protection or resource conservation towards an activity of creating and managing complex systems, researchers and designers have been increasingly looking for design methods from complexity science. Currently, complexity theories have been widely applied in generating complex forms and establishing design process models. Some designers have further integrated complexity theories with design culture through metaphors. In such context, this article attempts to explore application of ecological design methods under a perspective of complexity science. This article describes a conceptual design for Hulunbuir nomadic landscape①, which reveals potential relationships between multiple factors and helps define design strategies with a kind of datascape. The design process draws on complex system design methods featuring a bottom-up process through nested hierarchies and tries to apply an alternative selecting framework and a feedback-learning system for a more tangible implementation and management.

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