Abstract

Gaming Law ReviewVol. 24, No. 2 CasesECLIPSE GAMING SYSTEMS, LLC v. ANTONUCCI No. 17 C 196; 2019 WL 398687 (N.D. Ill. Jan. 31, 2019)Published Online:11 Mar 2020https://doi.org/10.1089/glr2.2020.2425AboutSectionsView articleView Full TextPDF/EPUB Permissions & CitationsPermissionsDownload CitationsTrack CitationsAdd to favorites Back To Publication ShareShare onFacebookTwitterLinked InRedditEmail View articleFiguresReferencesRelatedDetailsCited byEnd-User Flexibilities in Digital Copyright Law – An Empirical Analysis of End-user License AgreementsSSRN Electronic Journal, Vol. 152020 Vision: What Can a Governor Do When the 2nd COVID-19 Surge Comes?SSRN Electronic JournalReligious Liberty in a PandemicSSRN Electronic JournalCross-Jurisdictional Analysis of Damage Awards in Copyright Infringement CasesSSRN Electronic Journal, Vol. 152What Rights are “Essential”? The 1st, 2nd, and 14th Amendments in the Time of PandemicSSRN Electronic JournalPaying For DisastersSSRN Electronic Journal Volume 24Issue 2Mar 2020 InformationCopyright 2020, Mary Ann Liebert, Inc., publishersTo cite this article:ECLIPSE GAMING SYSTEMS, LLC v. ANTONUCCI No. 17 C 196; 2019 WL 398687 (N.D. Ill. Jan. 31, 2019).Gaming Law Review.Mar 2020.152-155.http://doi.org/10.1089/glr2.2020.2425Published in Volume: 24 Issue 2: March 11, 2020Online Ahead of Print:February 19, 2020PDF download

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.