Abstract

An e-module in real-time rendering and virtual reality using sketchup and enscape is created using the software kotobee. It aims to assess the acceptability and its impact to student’s cognitive and skill performance. The use of e-module as a teaching tool aligns with Education 4.0's flexible learning approach. The study is participated by 38 students. They were divided into two groups. The control group who will undergo conventional way of teaching in learning rendering and the experimental group who will utilize the e-module in learning real-time rendering and virtual reality. Results of this study shows that there is a significant difference between pre-test and post-test scores in both groups. It also shows that the mean difference between test scores in the experimental group is higher than the control group by 0.79 points. This implies that the scores of the respondents in the experimental group have improved more than in the control group making the e-module to have a positive impact to student’s cognitive abilities. To assess the skill performance of the students in the control and experimental group, the rendered output submitted by the students are evaluated by experts in rendering using enscape. Results shows that the evaluation output mean score of students in the experimental group, which is 15.61, is higher than that in the conventional group with 13.40. This shows that those students in the E-module group have better output than those in the conventional group. This implies that the E-module has a positive impact on student skill performance.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.