Abstract
In this digital era, e-module becomes a great help in accessing knowledge combined with the good method application. This study is intended to develop an e-Module design based on Project Learning in the Speaking for General Communication course. This e-Module Project Based Learning is designed with the purpose of creating effective and efficient learning. The subjects of this study were students in 2nd semester of the English Education study program. The kinds of this research are a Research and Development (R&D) research and the method used is ADDIE development method (Analysis, Design, Development, Implementation and Evaluation). The stages in this study are the needs analysis stage, the e-module planning and design stage, the e-module development stage, the e-module implementation stage and the evaluation and revision stage of the module. The research used descriptive qualitative and quantitative descriptive methods. Through the project designed in the e-module, it is hoped that it will increase student creativity and increase student activity in speaking. Furthermore, students' speaking skills can be improved.
Highlights
A global pandemic of deadly virus Covid-19 become the serious consideration for lot of countries in the world
This study has shown that Project Based learning (PjBL) became a great pointer as teaching methodology which improve students skills and ability in learning English (Essien, 2018)
From the assessment / validation of experts, namely media experts and material experts as a whole, it concluded that the electronic module product for the Speaking for General Communication course is feasible to be tested to the stage, namely smallscale trials, and large-scale trials with notes after revisions are made according to suggestion
Summary
A global pandemic of deadly virus Covid-19 become the serious consideration for lot of countries in the world. The diagram shows that in terms of material aspects, the electronic module of the Speaking for General Communication course as a whole has an average score of 81% in the very good category. The level of feasibility in terms of media aspects includes three aspects, namely; the overall appearance of the product, the usefulness of the product as an alternative to learning, and the functional aspects of the product, each aspect received a very good score. The results can be seen in the bar chart follow: The Result of Media Validation the overall the use of the appearance of product as a the product learning alternative functionality aspects
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