Abstract

Interactive learning media facilitate students to be understand and comprehend certain contents of engineering subjects. Therefore, this study aimed to develop e-instructional multimedia for students in the subject of basic electronics and electricity using adobe flash CS 5.5. This subject was selected to support the teaching-learning process at the Vocational Secondary Schools. There were five stages during the development of the learning media, including (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation (ADDIE). Furthermore, 30 students in total were selected to test the media practicability. The results revealed that this multimedia is acceptable based on five criteria: creativity, affectivity, efficiency, interestingly, and interactivity with the scores of 76.8, 76.8, 71.5, 77.4, and 74.4 respectively. This study suggested the implementation of the e-instructional multimedia for further understanding its empirical application.

Highlights

  • Learning is a system consisting of components that interact with the hope of achieving learning objectives [1]

  • From the side of the teacher is, almost no teachers who know about the e-instructional, motivation to upgrade teaching with einstructional low, comfortable teaching classically, have a laptop, but not used to upgrade teaching, but only as data storage, teacher just explain the lesson of atomic theory, electro, and the occurrence of an electrical phenomenon with a lecture course, this affects multiple interpretations by students, because basically is needed imaging of the theory into an animation that can be understood by students

  • The second phase describes ideal conditions, it has been predicted by the researchers how the ideal conditions after made media e-instructional, i.e. from the students there is a willingness of the students to have a laptop, optimistic presence technology, and comfortable with the teaching of classical, high motivation to try the technology, enthusiastic students in a lesson about atomic theory, electro, and the occurrence of an electrical phenomenon, their impact on the enthusiastic involvement of the student to ask

Read more

Summary

Introduction

Learning is a system consisting of components that interact with the hope of achieving learning objectives [1]. Components that support the learning process are students, teachers, learning resources, and learning media [2]. Teachers need a learning medium to deliver knowledge to students. Instructional media helped add an element of reality, for example, including images or the use of computer simulations in the study. The general effects of instructional media can be divided into two main aspects that can represent reality and development of knowledge and skills [3]. The media used by teachers are often less attractive so that students cannot understand the material presented. In the section of multimedia educational software serves as a (software) that provide learning facilities for students to learn the material

Objectives
Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call