Abstract

This research aims to test the feasibility and effectiveness of electronic science comic learning media based on character education and SETS in improving students' character and critical thinking skills. This research is development research oriented towards testing product effectiveness. The data collection methods employed in this study included observation, tests, and questionnaires. The research findings indicate that, 1) the feasibility of SETS-based e-comics is measured through expert assessments of media and materials with the criteria of a very viable product; 2) The average gain test results show that SETS-based science electronic comic media is effective in improving students' character moderately by 5,04 and students' critical thinking abilities with a score of 4,03 are included in the medium category. This can be interpreted as saying that the use of SETS-based science e-comics is able to improve student behavior and influence students to be more enthusiastic and broad-minded to actively ask scientific questions.

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