Abstract

The Kinect has primarily been used as a gesture-driven device for motion-based controls. To date, Kinect-based research has predominantly focused on improving tracking and gesture recognition across a wide base of users. In this paper, we propose to use the Kinect for biometrics; rather than accommodating a wide range of users we exploit each user's uniqueness in terms of gestures. Unlike pure biometrics, such as iris scanners, face detectors, and fingerprint recognition which depend on irrevocable biometric data, the Kinect can provide additional revocable gesture information. We propose a dynamic time-warping (DTW) based framework applied to the Kinect's skeletal information for user access control. Our approach is validated in two scenarios: user identification, and user authentication on a dataset of 20 individuals performing 8 unique gestures. We obtain an overall 4.14%, and 1.89% Equal Error Rate (EER) in user identification, and user authentication, respectively, for a gesture and consistently outperform related work on this dataset. Given the natural noise present in the real-time depth sensor this yields promising results.

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