Abstract

The architectural design is fundamental in the construction process of a virtual rehabilitation system since it allows to understand the components and their interaction, and it is a guide to develop the software. This article proposes a dynamic architecture design that could be used independently of software and hardware in a virtual rehabilitation system for motor dexterity. This proposal contributes to the software engineering area since it provides a starting point for the development of virtual rehabilitation systems. The system implementation was done with two tracking devices (hardware) and two rehabilitation games (software). It was validated with the User Experience Questionnaire (UEQ). Results show that the use of a dynamic architecture allowed to use different devices efficiently and quickly, regardless of the game, preventing the user from feeling a change or difficulty in carrying out the tasks.

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