Abstract

INTRODUCTION: Emerging interactive multimedia applications such as VR have some key requirements that communication medium must full fill in order to have a smooth interactive experience. These requirements include higher uplink and downlink throughput requirement, low latency, and consistent throug

Highlights

  • Emerging interactive multimedia applications such as Virtual Reality (VR) have some key requirements that communication medium must full fill in order to have a smooth interactive experience

  • A virtual reality server has been installed near the base station, which acts as an edge server, and there is the main server that lies in the internet domain

  • Once sessions are in progress, there is continuous monitoring of performance, and if more resources are available or going to be available, a mobile agent based system helps in Quality of Service (QoS) re-negotiation

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Summary

Introduction

Emerging interactive multimedia applications such as VR have some key requirements that communication medium must full fill in order to have a smooth interactive experience. These requirements include higher uplink and downlink throughput requirement, low latency, and consistent throughput even at the cell edge. METHODS: The scheme uses mobile agents which can efficiently predict possible disruption in QoS and help both server and users to adapt to changing network situation. Emerging interactive multimedia applications such as Virtual Reality (VR) and Augmented Reality are upcoming important applications in healthcare, autonomous transport, education, tactile internet, and industrial automation These applications face challenges over cellular networks.

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