Abstract

Immersive media representation format based on point clouds has underpinned significant opportunities for extended reality applications. Point cloud in its uncompressed format require very high data rate for storage and transmission. The video based point cloud compression technique projects a dynamic point cloud into geometry and texture video sequences. The projected texture video is then coded using modern video coding standard like HEVC. Since the properties of projected texture video frames are different from traditional video frames, HEVC-based commonality modeling can be inefficient. An improved commonality modeling technique is proposed that employs discrete cosine basis oriented motion models and the domains of such models are approximated by homogeneous regions called cuboids. Experimental results show that the proposed commonality modeling technique can yield savings in bit rate of up to 4.17%.

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