Abstract

In this practice-oriented paper for human factors research, we describe our experiences piloting an exercise to understand how a moment-by-moment input device can be utilized to help understand soldiers information needs while conducting subterranean (sub-t) warfare and facilitate development of Augmented Reality (AR) displays for sub-t use. We created a sub-t environment using the Unity game engine and utilized students as subjects to facilitate experiment setup and validation. Little research is being done on what information soldiers need in a subterranean environment. Here we begin to investigate these information needs.

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